基于python怎么实现人机对战五子棋游戏-亚博电竞手机版

基于python怎么实现人机对战五子棋游戏

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人人对战

游戏规则:p1为黑子,p2为白子,黑子先手,一方达到五子相连即为获胜。

动态演示

源码分享

cheackboard.py

定义黑白子,落子位置以及获胜规则。

fromcollectionsimportnamedtuplechessman=namedtuple('chessman','namevaluecolor')point=namedtuple('point','xy')black_chessman=chessman('黑子',1,(45,45,45))white_chessman=chessman('白子',2,(219,219,219))offset=[(1,0),(0,1),(1,1),(1,-1)]classcheckerboard:def__init__(self,line_points):self._line_points=line_pointsself._checkerboard=[[0]*line_pointsfor_inrange(line_points)]def_get_checkerboard(self):returnself._checkerboardcheckerboard=property(_get_checkerboard)#判断是否可落子defcan_drop(self,point):returnself._checkerboard[point.y][point.x]==0defdrop(self,chessman,point):"""落子:paramchessman::parampoint:落子位置:return:若该子落下之后即可获胜,则返回获胜方,否则返回none"""print(f'{chessman.name}({point.x},{point.y})')self._checkerboard[point.y][point.x]=chessman.valueifself._win(point):print(f'{chessman.name}获胜')returnchessman#判断是否赢了def_win(self,point):cur_value=self._checkerboard[point.y][point.x]forosinoffset:ifself._get_count_on_direction(point,cur_value,os[0],os[1]):returntruedef_get_count_on_direction(self,point,value,x_offset,y_offset):count=1forstepinrange(1,5):x=point.x step*x_offsety=point.y step*y_offsetif0<=x=5

人人对战.py

导入模块

如出现模块的错误,在pycharm终端输入如下指令。

pip install 相应模块 -i https://pypi.douban.com/simple

importsysimportpygamefrompygame.localsimport*importpygame.gfxdrawfrom小游戏.五子棋.checkerboardimportcheckerboard,black_chessman,white_chessman,point

设置棋盘和棋子参数

size=30#棋盘每个点时间的间隔line_points=19#棋盘每行/每列点数outer_width=20#棋盘外宽度border_width=4#边框宽度inside_width=4#边框跟实际的棋盘之间的间隔border_length=size*(line_points-1) inside_width*2 border_width#边框线的长度start_x=start_y=outer_width int(border_width/2) inside_width#网格线起点(左上角)坐标screen_height=size*(line_points-1) outer_width*2 border_width inside_width*2#游戏屏幕的高screen_width=screen_height 200#游戏屏幕的宽stone_radius=size//2-3#棋子半径stone_radius2=size//2 3checkerboard_color=(0xe3,0x92,0x65)#棋盘颜色black_color=(0,0,0)white_color=(255,255,255)red_color=(200,30,30)blue_color=(30,30,200)right_info_pos_x=screen_height stone_radius2*2 10

局内字体设置

defprint_text(screen,font,x,y,text,fcolor=(255,255,255)):imgtext=font.render(text,true,fcolor)screen.blit(imgtext,(x,y))defmain():pygame.init()screen=pygame.display.set_mode((screen_width,screen_height))pygame.display.set_caption('五子棋')font1=pygame.font.sysfont('simhei',32)font2=pygame.font.sysfont('simhei',72)fwidth,fheight=font2.size('黑方获胜')checkerboard=checkerboard(line_points)cur_runner=black_chessmanwinner=nonecomputer=ai(line_points,white_chessman)black_win_count=0white_win_count=0

落子循坏体

whiletrue:foreventinpygame.event.get():ifevent.type==quit:sys.exit()elifevent.type==keydown:ifevent.key==k_return:ifwinnerisnotnone:winner=nonecur_runner=black_chessmancheckerboard=checkerboard(line_points)computer=ai(line_points,white_chessman)elifevent.type==mousebuttondown:ifwinnerisnone:pressed_array=pygame.mouse.get_pressed()ifpressed_array[0]:mouse_pos=pygame.mouse.get_pos()click_point=_get_clickpoint(mouse_pos)ifclick_pointisnotnone:ifcheckerboard.can_drop(click_point):winner=checkerboard.drop(cur_runner,click_point)ifwinnerisnone:cur_runner=_get_next(cur_runner)computer.get_opponent_drop(click_point)ai_point=computer.ai_drop()winner=checkerboard.drop(cur_runner,ai_point)ifwinnerisnotnone:white_win_count =1cur_runner=_get_next(cur_runner)else:black_win_count =1else:print('超出棋盘区域')

画棋盘

def_draw_checkerboard(screen):#填充棋盘背景色screen.fill(checkerboard_color)#画棋盘网格线外的边框pygame.draw.rect(screen,black_color,(outer_width,outer_width,border_length,border_length),border_width)#画网格线foriinrange(line_points):pygame.draw.line(screen,black_color,(start_y,start_y size*i),(start_y size*(line_points-1),start_y size*i),1)forjinrange(line_points):pygame.draw.line(screen,black_color,(start_x size*j,start_x),(start_x size*j,start_x size*(line_points-1)),1)#画星位和天元foriin(3,9,15):forjin(3,9,15):ifi==j==9:radius=5else:radius=3#pygame.draw.circle(screen,black,(start_x size*i,start_y size*j),radius)pygame.gfxdraw.aacircle(screen,start_x size*i,start_y size*j,radius,black_color)pygame.gfxdraw.filled_circle(screen,start_x size*i,start_y size*j,radius,black_color)

运行框返回落子坐标

def_get_clickpoint(click_pos):pos_x=click_pos[0]-start_xpos_y=click_pos[1]-start_yifpos_x<-inside_widthorpos_y<-inside_width:returnnonex=pos_x//sizey=pos_y//sizeifpos_x%size>stone_radius:x =1ifpos_y%size>stone_radius:y =1ifx>=line_pointsory>=line_points:returnnonereturnpoint(x,y)

执行文件

if__name__=='__main__':main()

人机对战

动态演示

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